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Thunderkick: Looking at Innovation, Recent Releases and the Importance of Strategy in iGaming

Published on February 5, 2026 7 minutes read
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Exclusive Interview with Johanna Backlund – Head of Marketing, Thunderkick

BoS: Congratulations on your well-deserved promotion to Head of Marketing at Thunderkick in late 2024! Could you share what excites you most about stepping into this leadership role and overseeing the studio's global marketing strategy?

Johanna: Thank you. What excites me most is the opportunity to shape the full Thunderkick story on a global level. We have always been a studio with a very strong identity, a lot of personality, and incredibly talented people behind the scenes. Stepping into this role means I get to connect all those dots, our games, our culture, our ambition, and make sure they are felt consistently across every market and touchpoint. It is about building something long-term, not just launching games, but building a brand people genuinely care about.

BoS: With over 20 years of experience in the iGaming industry (including previous roles at Kindred Group and others), how has your background shaped your vision for Thunderkick's brand positioning today?

Johanna: I think my background has mostly taught me what I do not want to do. After many years in the industry, you see a lot of brands slowly sand off their edges as they grow. Things become safer, more polished, more generic. At Thunderkick, I am very conscious about protecting what makes us us. My experience helps me recognise when something feels forced or overcomplicated. I want our brand to feel confident, creative, and human, not like it has gone through ten approval layers.

BoS: Thunderkick has built a strong reputation as an "independent and unstoppable" slots studio that infuses every game with innovation, creativity, and a touch of "magical madness." How do you and your team translate that unique studio DNA into marketing campaigns that resonate with players?

Johanna: I usually go with my gut. If a pun makes me laugh, that is at least one person entertained, and that is a good starting point for me. We do not over-test humour or creativity to death. Thunderkick has always had a playful, slightly chaotic side, and our marketing should reflect that.

BoS: Thunderkick's games often stand out for their exceptional storytelling, high production values, and bold themes—from explosive skeletons to golden touches and chaotic adventures. Which recent or upcoming title are you personally most proud of from a marketing perspective, and why?

Johanna: Pink Elephants Trinity stands out for me. It was not just a game launch, it was a full campaign where everything tied together. Thought leadership, interviews, streamer collaborations, and a release party in Malta that really brought the world of the game to life. We even had elephant centrepieces at the event, which were so appreciated that every single one disappeared by the end of the night. That is when you know people truly connected with what you created.

BoS: Your portfolio includes beloved franchises like Esqueleto Explosivo, Pink Elephants, and Midas Golden Touch, with exciting sequels and spin-offs continuing to launch (including festive editions like Esqueleto Explosivo: Feliz Navidead). How do you approach marketing sequels to keep long-time fans engaged while attracting new players?

Johanna: Honestly, it is one of the hardest parts of the job. The line between changing too much and not changing enough is very thin, and no matter what you do, there will always be people who want more or less. We try to stay true to the heart of the game while being clear about what is new and why it matters.

BoS: Thunderkick has seen impressive growth in regulated markets recently, with key partnerships such as the PointsBet deal in Ontario for North American expansion, the collaboration with 777.es in Spain, and the Entain agreement in Italy. How is your marketing strategy adapting to these different regional opportunities?

Johanna: Close collaboration with operators and partners is absolutely key for us. One clear example is Italy, which is one of our most important markets. We have a dedicated Italian Account Manager because understanding the local culture matters, not just for players but for operators as well. Every market has its own way of working, its own preferences, and its own expectations. Respecting that and listening closely makes a huge difference in how successful a launch can be.

BoS: The North American market, particularly Ontario, represents a major strategic push for Thunderkick. What marketing challenges and opportunities do you see in bringing your creative slots to new audiences there?

Johanna: The opportunity is huge, but so is the competition. North America is a market where brand recognition and trust play a very big role. The challenge is cutting through without becoming generic. From a marketing perspective, it is about patience, consistency, and building awareness step by step rather than expecting overnight results.

BoS: Thunderkick emphasizes breaking rules and setting new standards in slot design. How does this rebellious, creative spirit influence your digital marketing, social media presence, influencer collaborations, or player engagement initiatives?

Johanna: It gives us permission to be ourselves. We are not afraid to be playful, slightly weird, or unexpected in our digital presence. That might be through humour on social media, creative video formats, or collaborations that feel authentic rather than forced.

BoS: In an increasingly competitive iGaming landscape, how do you differentiate Thunderkick's brand from larger providers and ensure your games cut through the noise in operator lobbies and player feeds?

Johanna: Everything being produced in-house makes a massive difference. If an opportunity comes up and we need to move fast, I can walk over to the graphics team and have a conversation directly. There is no long chain, no barriers. I am also involved early in giving feedback on games, which helps marketing and product move in the same direction. With Pink Elephants, for example, I needed the logo very early, then I needed variations, and that collaboration was seamless. We are all working towards the same goal, and I never feel like I am being too demanding, which is incredibly valuable.

BoS: Player feedback and community are vital in slots. How does ThunderKick incorporate player insights into marketing decisions, and are there any standout campaigns or activations you've led that have generated strong community response?

Johanna: This is actually an area where we know we can be better. We do listen to players and follow feedback closely, but we want to become more structured and intentional about it. There is a lot of valuable insight in how players talk about our games, what they remember, and what they come back to. Turning more of that into actionable input for marketing is definitely something we are focusing on going forward.

BoS: Thunderkick has recently teased intriguing new titles like Pan's Arcadia and Second Thunder, alongside creative studio campaigns (such as short film series highlighting drama, creativity, and mild chaos). How do these storytelling elements extend into your broader brand marketing efforts?

Johanna: Storytelling is something we naturally gravitate towards, but I agree it is easy to make it sound more polished than it really is. For us, it often starts quite simply, with a feeling, a character, or a moment we want to highlight. Projects like our short film campaigns give us a way to show the people and the creative process behind the games, not just the finished product. It makes the brand feel more real and less like a logo.

BoS: Looking at the evolving regulatory and market trends in 2026, what do you see as the biggest opportunities—and potential challenges—for independent studios like Thunderkick in the coming year?

Johanna: The biggest opportunity is differentiation. As the market becomes more saturated, strong identities will matter more than sheer volume. The challenge is navigating regulation and increasing costs without losing creative freedom. For independent studios, staying focused, disciplined, and true to their vision will be crucial. Those who manage that balance will stand out.

BoS: Thunderkick continues to expand its footprint across Europe and beyond. Are there any specific markets or regions you're prioritizing in your 2026 marketing roadmap, and what can players and operators expect?

Johanna: We continue to see strong potential across regulated European markets while further developing our presence in North America. The focus is less on rapid expansion and more on building meaningful partnerships and sustainable growth, and a continued emphasis on quality over quantity.

BoS: From your perspective as Head of Marketing, what makes a Thunderkick slot truly unforgettable for players, and how do you amplify that "wow" factor through your campaigns?

Johanna: The teams creating the games put a huge amount of work into storytelling and world-building from the very start. That gives me a strong baseline to work from. My job is to take what is already there and make it even clearer and stronger through marketing. When the story is already embedded in the game, it becomes much easier to communicate it in a way that feels natural and honest, rather than something invented just for a campaign.

BoS: Finally, what message would you like to share directly with the passionate slot community reading BookofSlots.com? Any hints about what's coming next from Thunderkick?

Johanna: Thank you for playing, for sharing feedback, and for coming back to our worlds time and time again. We have a lot of exciting things ahead, new adventures, familiar faces, and a few unexpected twists. If you enjoy games with character, creativity, and a bit of controlled madness, there is plenty more to come from Thunderkick.

This article has been updated on: February 23, 2026

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